I also doubt it will maintain macOS support much longer in the end because the only way to do so is to continue using older versions of XCode to compile the client app so as to not destroy the support currently available to the OSes D3 can run in at present. And with all of a single Mac specific programmer left to handle all, I repeat all of the Blizzard games that still support macOS in addition to the Windows load he deals with, I doubt it’s ever going to get an update. D3 performs as badly as it does on modern macOS because it uses OpenGL still, not Metal. It works fine for me in 10.13.6, but that was the last OS with reasonable OpenGL performance and/or functional AMD driver performance (for the AMD GPUs supported up until the time of 10.14’s release). There really isn’t much of a reason for Blizzard to keep making new Mac games when Apple just makes it such a PITA to keep up with and/or deal with.ĭo you play D3? There’s a D3 Mac version but it doesn’t work. It’s why emulators now require a minimum of 10.14.6. That’s going to end almost certainly with WoW 10.0 as 10.13.6 will be on the chopping block physically - the version of XCode in use by then to make the macOS game client won’t be able to target that OS anymore like it can now. I’m not among the iDevice users, but it would have been nice to have the more fluidly functional OS for at least my WoW needs for the foreseeable future. It’s sad really, especially since having AAA games on that platform would mean a one stop shop for those that like to game and also use iDevices. They can’t even do that in World of Warcraft.Īpple made its bed. Those M1 IGPs can’t drive native resolution on Apple’s displays at anywhere near max settings. Games? You’re still going to have to dial down either resolution and/or settings. No, not the desktop version, the mobile version, and apparently only in very, very carefully cherry picked scenarios. And with Apple’s transitiion to ARM64 about 75% complete, the days of AMD GPUs are also numbered.Īpple’s best CPU, the M1 Max, is “comparable” to a 3080. That’s why folks like me with a 1080 Ti are stuck on 10.13.6 instead of on Big Sur or Monterey. Adding to that was the fact that Apple flat out blocked nVidia from making drivers at all, even for existing hardware. ![]() ![]() Management told Apple to sit and spin and hasn’t released a new Mac game since. Overwatch didn’t get a Mac client because Apple kept Metal to itself for too long and by the time they finally decided to be forthcoming with Blizzard it was too late. That also happens to be the very area of betrayal by Apple toward their game devs as well. It’s the GPU side of the equation where Apple lags behind still. Shame too, because on the CPU side their ARM variants absolutely wreck either Intel or AMD’s best, and that includes the Xeon and EPYC CPUs when you factor in how well ARM as an architecture itself scales. The primary issue is Apple’s treatment of developers. You’ll notice this in how much RAM it uses. The CPUs are 32-bit capable, it’s an exclusion from the kernel that prevents anything with a 32-bit userspace from running. ![]() The ONLY way you can run 32 bit applications on an M1/M1X processor is through emulation, which emulation has its own set of drawbacks.
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